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Friday, April 4, 2008

CLimber Update


So, i've been working on the Climber a bit. Textures are still in the works and i made a Material that emulates a rim light at all times. The project is starting to look quite nice. At the top is a render of the Character (with no lights whatsoever) on a pseudo sky (to look at colors) and at the botom a turn around of the updated climber. At this point I have done much more on the backpack and the hat, and there's still a bit more to come, but we should start rendering sometime next week. Hopefully I'll be able to post the entire short.. shortly..

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Monday, March 24, 2008

ArenaNet Test.



So, this is a test i made for the people at ArenaNet. I asked if it was ok to post it, since i wasnt sure, and they gave me the ok .. so here it is!
Concept was provided by them, the model has 2201 polygons, 3 texture maps (Diffuse, Normal, Specular) at 1024x1024 and done in a lapse of 6 days (i got 8 plus 2 extra because i lost my work on the 5th day due to a corrupted file!!)

Anyhow, i hope its of your liking. First pick is a flat render (no lighting) second is a volume render (single light source) then a wireframe and a mudbox screen capture. I had to keep the subdivitions low due to ram limitations, but it turned out ok imo.




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Sunday, February 17, 2008

Climber



So this is the main character of the short we are working on at school. The name of the project is "PeAk".

The climber design was done by Sirio Brozzi and the model/ texture/ rigging by me. This was fun because i had control over the design and he had control over the modeling so we both had to respond to eac hother. Tough but very interesting! We both allowed for artistic licence, but the main stuff was a joint effort that ended up quite nicely. The character is still in the last stages, but we started animating already. Hopefully it will be done by late march/ april.






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